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Technology Information:
Starcraft II: Wings of Liberty Collector's Edition

Product Type: Video Games
Product Price: $99.99
Manufacturer: Blizzard Entertainment
Purchase
Description
Silence looms over the ruthless conflict between Terran, Protoss, and Zerg - but the ghosts of the past whisper your name. This limited edition collector's set has been specially created to commemorate the premiere of the next chapter in the world's greatest strategy game. StarCraft II: Wings of Liberty Collector's Edition includes a wealth of rate and exclusive items to aid you in your epic campaigns throughout the Koprulu sector.
Reviews
Rating: 1 / 5
Date: 2010-09-07
Summary: "Better off playing Broodwar."
Battle.net 2.0 is a step backwards compared to its 1998 predecessor. The game has poor dynamics and is simply too easy. All of the interesting units like reavers, defilers, lurkers, and vultures have been replaced with inferior gimmick units.
Rating: 5 / 5
Date: 2010-09-07
Summary: "Everyone writing these reviews are a bunch of trolls."
There is only one thing you need to know about this game. It's bloody fun. The game play is extremely refined. For the average gamer, they will have a ton of fun online, and won't give a flying you know what about the online omissions.
Great game.
Rating: 5 / 5
Date: 2010-09-07
Summary: "A brilliant update to an amazing single- and multiplayer classic"
I used to play Starcraft I back in 97/98 when the game first came out, and it was one of the games together with Warcraft II and DOOM II that has really stayed with me as an amazing multiplayer experience. Starcraft II has preserved the same amazing multiplayer game, but also updated the single player experience beyond any expectation.
When I first heard that only the Terran campaign would be included in the single player game, I was somewhat disappointed. However, after actually playing the game, I have no complaints. The single player campaign is a full, rich experience that stands on it own. The varied missions never feel dull, and unlike the first game each single player map has some unique twist that shows the game from a new perspective. No, the story is not watertight, but it never feels corny or hackneyed. The storytelling has a strong action film feel with some vibes of old spaghetti westerns.
As for the multiplayer, unsurprisingly it takes a lot of practice to stand a chance in the multiplayer ladders. This seems like something inescapable when it comes to a popular multiplayer game, however. The single player challenges help you learn the basics very well, and playing Co-op together with friends against the AI is even better in this game thanks to an improved AI.
Rating: 5 / 5
Date: 2010-09-07
Summary: "This game is epic!"
I am writing this review as my opinion; most people forget that what these sections are for your own opinion, not theirs. If you don't agree post your own, don't bash mine. I am a fan of single player, story based RTS games. This one has it all. I was a fan of SC1 and this one doesn't disappoint. The story is great, although people will complain its not finished, it's not supposed to be, this story will go over 3 separate games, some people will complain that they price is too high for a game and 2 expansions, this game is as complete and longer than most stand alone RTS games, and the sequel games will be as long, I will be paying full game prices for full games, no complaints here. The graphics are great, the game is as challenging as you want it to be, changing the level toughness will drastically change how easy it is to beat each level. Blizzard puts games out when they are done, not when some blogger writes up a rumored release date. They do not release very many games as a matter of fact very very few games, but they are unique in being the only PC gaming company to have never released a flop game since it was created, not one.... this should say something about the company as a whole. I am not pirating anything or doing anything that would be considered underhanded so i dont mind drm. I have nothing to hide. I also play very little multiplayer, usually just the TD maps and they are fun plentiful and have not hand one issue with them at all. Great story, great cut scenes, really fun. That's my 2 cents, berate away....
Rating: 4 / 5
Date: 2010-09-07
Summary: "More of the same, with some annoyances"
I got the collector's edition, so I should probably mention the extras. I debated upgrading from the standard edition, but having the original games on a USB flash stick that looks like Jim Raynor's dog tags is so gloriously geeky that I had to get it. The art book is a hefty hardcover that I look forward to buying a coffee table to put under it. All in all, a bit of buyer's remorse but not much.
Onto the review!
This is classic Starcraft with a facelift and some game play tweaks. If you tried the original Starcraft and hated it, then this game is not going to change your mind. I love the original so much I played the campaign through about once every two years, so I jumped in happy. In fact, I was so confident that I started the campaign on Hard. The game allows you to customize your forces by either choosing upgrades, like new specialized units or building abilities, or buying access to mercenaries, basically elite versions of units. Purist that I am, I decided that the mercenaries option was a bit of a cheat so refused to buy them, which resulted in me finally hitting a few missions about 2/3rds of the way through the mission with very constrained resources where the few normal units I created were simply insufficient to take on an unknown map. A really good player could probably do it, but I'm no better than decent and ended up, after multiple attempts, restarting a Normal campaign and buying all the mercenaries to finish it out. I could probably get through a Hard campaign now that I know the maps, but I would advise people to not dig themselves into the same hole I did. The missions themselves are very well done - with almost no repetition and some that are genuinely creepy/heart-pounding.
I agree with other reviewers about the hackneyed plot of the campaign. People may not remember, but the cutscenes of the original game had almost nothing to do with the main characters - the game even started with a scene of a deep-space salvage crew of obvious low means getting blown away by a Protoss cruiser - and that event was never even mentioned in the game ever again. They served to give glimpses of how the game was about a conflict bigger than the campaign, but that the campaign could affect. They were about tone. Despite that, or maybe even because of it, players had an emotional connection to the characters. In contrast, I don't remember a single cutscene of SC2 that wasn't about a principal character, mostly Raynor sitting at a bar with a drink and smoke listening to country music. (And no, I'm not kidding.) And rather than showing us the zerg swarm destroying the distant Terran worlds to draw us in emotionally, we get optional jokey news broadcasts. The original game prompted an emotional response, which was totally unexpected in a strategy game. My main reaction to the reams of 30 second dialogue you can click through here was annoyance.
The game itself looks great and the designers seem to have spent the time they could have spent working on the campaign plot perfecting combat and death animations - muzzle flare from Marine rifles strobe-illuminates their pocked armor, a Terran marauder unit killed by a Protoss zealot collapses in sliced segments, destroyed Zerg buildings erupt in a mass of goo.
Despite my love of the original Starcraft, I had never tried an online multiplayer game but figured I might as well. And all I can say is that I was missing out. It's an entirely different level of game, and Blizzard clearly realizes this because there is a lot of game content to get people up to a decent level of proficiency for online play - challenges to test specific skills, and a lot of ways to try yourself out against a computer opponent of a set intelligence. And you need to practice because it's a rude shock to realize that a skill level sufficient to finish the campaign on normal without much strain will likely get you annihilated within minutes when facing even a middling online opponent. Some people actually seem offended that they are so comparatively unskilled when put into online rankings, but a decent player will have memorized a 'build order' to ramp up through the first five minutes of the game, know the counters to specific units (since units are designed in a rock-paper-scissors fashion to be strong against one type of unit, while weak against another), and have the ability to manage their base economy while simultaneously controlling skirmishing forces raiding their opponent's base. A good player will be able to do all that while creatively anticipating their opponent's moves and an elite player will do that while executing build orders, tech research and building construction to within the second of when they need them. For those people who always thought speed chess was cool, this is amazing. For those who can't even imagine putting in the sort of effort required to be competitive and just want enough time to build a huge army unmolested and have a big battle to decide the game, the lowest ranked leagues have plenty of other casual players. (Just please don't go on Battle.net forums to complain about how higher ranked players refuse to take your advice on strategy.)
From the initial indications the final two installments, focusing on the Zerg and Protoss, will be priced as expansions and not new games. If that's the case, then I would say that SC2: Wings of Liberty is at a decent price point. Expect player rage if Blizzard attempts to sell the next two at the same price.
My one really major technical issue is with the region locking. I am currently physically in the SE Asia/Australia region, but most of the gamers I know are in North America. I had to buy the North America version so I could play with my friends, but now can't play with a person down the street. This is a level of passive-aggressiveness towards customers on the part of Blizzard such that one can only assume that the lawyers are part of the design team. Maybe the company can blame these lawyers for the awful dialogue and campaign plot as well, since I have trouble imagining professionals were involved in those.
